
Suzuran Takikawa
M.Sc. Student
University of British Columbia
I'm a M.Sc. student at the University of British Columbia, working on computer graphics research, in particular geometry processing. I also do some game development on the side. I'm always on the lookout for interesting research opportunities (including internships), so feel free to reach out!
Education
University of British Columbia
M.Sc. in Computer Science
Advisor: Prof. Alla Sheffer
University of British Columbia
B.S. in Computer Science
Experience
Research Intern — Netflix Animation Studios
R&D Procedural Geometry and Simulation
Game Programmer Intern — Behaviour Interactive
Worked primarily on customization systems and editor tools in Unreal Engine 5 for art & design.
Software Engineer Intern — Intel
3D graphics performance triage/debug and driver development.
Software Engineer Intern — Emerada Co., Ltd.
Web App Development using Ruby on Rails, Heroku, AWS S3.
Teaching Experience
Teaching Assistant — University of British Columbia
CPSC 424: Geometric Modeling
Teaching Assistant — University of British Columbia
CPSC 427: Video Game Programming
Teaching Assistant — University of British Columbia
CPSC 427: Video Game Programming
Teaching Assistant — University of British Columbia
CPSC 314: Computer Graphics
Portfolio


WebGL 2D Fluid Simulation
Real-time 2D Fluid Simulation running on GPU using WebGL and THREE.js.

Stanford Bunny Re-interpretation
Submission for the HPG 2024 Student Competition. Represented the Stanford Bunny model using a hexagonal packing of spheres. The ~3300 spheres were representing in only ~5000 characters in GLSL.

Pathtracer Denoising
Submission for the HPG 2022 Student Competition. Denoised a noisy path tracer using BVH optimizations, temporal accumulation, and temporal antialiasing. Achieved ~600% improvement in FPS relative to the baseline path tracer.